Description
This may be related to issue #31729. I am working on integration of a new AI converted 2D to 3D depth video format which is working. But discovered with multiview enabled it loses the 3D effect and is not projecting correctly. I was testing with the WebGLRenderer then found it was different with WebGPURenderer.
Previously I had complaints of PlaneGeometry objects not projecting 3D and multiview is enabled also and has been hard to pinpoint.
There is another current bug when antialias is enabled with multiview it will flicker. I am not sure if its a Quest browser bug or something with the WebGLBackend. #32151
Reproduction steps
- Setup WebGPURenderer with multiview enabled.
- Launch XR
- Potential 3D depth projection issue in the right eye.
Code
renderer = new THREE.WebGPURenderer( { antialias: false, forceWebGL: true, multiview: true } );
Live example
Without multiview
With multiview
Screenshots
No response
Version
r181
Device
Headset
Browser
Quest Browser
OS
Android